Turbo

Real-time lightweight model. Supports consumer GPU hardware and higher FPS. Less scene generalization. Works best when fine-tuned for specific setups.

Nova

Real-time model. Greater number of parameters with better generalization capabilities across domains. Slightly lower FPS. Runs on high end GPUs. Best for cross-domain training.

Atlas

Highest quality generations. Supports game engine inputs for photorealistic rendering of existing virtual maps/environments. Not real-time (yet).